001 |
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155519 |
009 |
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|a(OCoLC)ocm65407760
|
009 |
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|a12000327
|
010 |
1
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|a0073294020|b(pbk.)
|
010 |
1
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|a9780073294025|dNT$1231|b(pbk.)
|
010 |
1
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|a0073403008|b(alk. paper)
|
010 |
1
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|a9780073403007
|
010 |
1
|
|a0073293407|b(CD-ROM)
|
010 |
1
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|a9780073293400|b(CD-ROM)
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020 |
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|aus|b2006044883
|
042 |
|
|apcc
|
100 |
|
|a200320s2d2007 y y01 b
|
101 |
0
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|aeng
|
102 |
|
|aus|bma
|
105 |
|
|aa a 001yy
|
200 |
1
|
|aIntroduction to video game design and development|fJoseph Saulter
|
210 |
|
|aBoston|cMcGraw-Hill|dc2007
|
215 |
1
|
|axiv, 274 p|cill. (some col.)|d26 cm|e+ 1 CD-ROM (4 3/4 in.)
|
225 |
2
|
|aVideo game design and development
|
320 |
|
|aIncludes bibliographical references and index
|
410 |
1
|
|12001 |aVideo game design and development
|
606 |
|
|2lc|aComputer games|xProgramming
|
606 |
|
|2lc|aComputer games|xDesign
|
606 |
|
|2lc|aVideo games|xDesign
|
676 |
|
|a794.8/1526|v22
|
680 |
|
|aQA76.76.C672|bS285 2007
|
700 |
1
|
|aSaulter|bJoseph
|
801 |
0
|
|acw|bBIB|c20091217
|
801 |
0
|
|bDLC
|
801 |
1
|
|acw|bnational library|c20091217
|