001 |
|
158042 |
009 |
|
|a(OCoLC)ocn609304030
|
009 |
|
|a00108488
|
010 |
1
|
|a9780123819765|dNT$1449|b(pbk. : alk. paper)
|
010 |
1
|
|a0123819768|b(pbk. : alk. paper)
|
020 |
|
|aus|aGBB069715
|
020 |
|
|aus|b2010014533
|
100 |
|
|a20100422d2010 y engy01 b
|
101 |
0
|
|aeng
|
102 |
|
|ane
|
105 |
|
|aa a 011yy
|
200 |
1
|
|aGame physics engine development|ehow to build a robust commercial-grade physics engine for your game|fIan Millington
|
205 |
|
|a2nd ed
|
210 |
|
|aAmsterdam|aBoston|cMorgan Kaufmann Publishers|dc2010
|
215 |
1
|
|axxix, 522 p|cill|d24 cm
|
320 |
|
|aIncludes bibliographical references (p. 509) and index
|
606 |
|
|2lc|aComputer games|xProgramming
|
606 |
|
|2lc|aPhysics|xData processing
|
676 |
|
|a794.8/1526|v22
|
680 |
|
|aQA76.76.C672|bM55 2010
|
700 |
1
|
|aMillington|bIan
|
801 |
0
|
|bDLC
|
801 |
2
|
|atw|bnational library|c20120117|gAACR2
|