001 |
|
176475 |
010 |
1
|
|a97804705749|dNT$1281|b928 (paper/website)
|
010 |
1
|
|a0470574925|b(paper/website)
|
020 |
|
|aus|aGBB031793
|
020 |
|
|aus|b2009047260
|
100 |
|
|a20091118s2010 inua0eng 001
|
101 |
0
|
|aeng
|
102 |
|
|aus|bin
|
105 |
|
|aaf z 001yy
|
200 |
1
|
|a3D for iPhone apps with Blender and SIO2|eyour guide to creating 3D games and more with open-source software|fTony Mullen
|
210 |
|
|aIndianapolis, Ind|cWiley Pub|dc2010
|
215 |
1
|
|axxi, 298 p., [8] p. of plates|cill. (some col.)|d24 cm
|
225 |
2
|
|aSerious skills
|
300 |
|
|aIncludes index
|
327 |
0
|
|aGetting started with 3D development for the iPhone -- Introducing graphics programming in SIO2 -- Saying hello to the Blender/SIO2/iPhone world -- Going mobile with SIO2 -- Extending interactive feedback with picking and text -- Creating an immersive environment in SIO2 -- Props and physical objects -- Animating a character -- Working with widgets
|
410 |
0
|
|12001 |aSerious skills
|
517 |
1
|
|ayour guide to creating 3D games and more with open-source software
|
605 |
|
|2lc|aSIO2 (Electronic resource)
|
606 |
|
|2lc|aComputer games|xProgramming
|
606 |
|
|2lc|aiPhone (Smartphone)|xProgramming
|
676 |
|
|a794.8/1526|v22
|
680 |
|
|aQA76.76.C672|bM858 2010
|
700 |
1
|
|aMullen|bTony|f1971
|
801 |
0
|
|acw|bBIB|c20091118
|
801 |
1
|
|acw|bDLC|c20091118
|