|aGame development essentials :|ban introduction /|cJeannie Novak.
|aAustralia ;|aClifton Park, N.Y. :|bDelmar,|cc2012.
|axxviii, 483 p. :|bcol. ill. ;|c26 cm. +|e1 DVD-ROM (4 3/4 in.)
|aIncludes bibliographical references and index.
|aAccompanying DVD-ROM system requirements: Windows: Operating systems:Windows 2000 w/SPA, XP w/ SP2 ; Vista Windows 7; Processor: Pentium class or higher ; 8x DVD-ROM drive or faster; Hard Drive 200MB; Memory: 512 MB: Monitor: Minimum 800x 600, 16-bit color, an internet connection, Firefox 2, internet explorer 6 x 7 or newer, Microsoft® Word 95 (or newer) is required to edit the instructor's manual and Microsoft PowerPoint® 97 (or newer) is required to edit the presentations. Mac: Operating system: Apple Macintosh OS X; Processor: G4 Class or higher; Hard Drive: 200 MB; memory: 512 MB; 8X DVD-ROM drive or faster; Monitor: Minimum 800x 600, 16-bit color.
GAME DEVELOPMENT ESSENTIALS: AN INTRODUCTION, 3E is an authoritative, industry-driven introduction to the world of game development, with updates that keep readers current and well-prepared for a successful career in the field. This book not only examines content creation and the concepts behind development, but it also give readers a background on the evolution of game development and how it has become what it is today. GAME DEVELOPMENT ESSENTIALS also includes chapters on project management, development team roles and responsibilities, development cycle, marketing, maintenance, and the future of game development. With the same engaging writing style and examples that made the first two editions so popular, this new edition features all the latest games and game technology. Coverage of new game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.