|aiOS 6 application development for dummies /|cby Neal Goldstein and Dave Wilson.
|aHoboken, N.J. :|bWiley ;|cc2013.
|axvi, 559 p. :|bills. ;|c24 cm.
|aIntroduction -- Pt. 1. Getting started: What makes a killer ios app -- Getting to know the sdk -- The nuts and bolts of an xcode project -- Pt. 2. Building roadtrip: Storyboards and the user experience -- Creating teh readtrip user interface -- The runtime, managing memory, and using properties -- Working with the source editor -- Pt. 3. Getting your feet wet--basic functionality -- It's (finally) time to code -- Adding outlets and actions to your roadtrip code -- Adding animation and sound to your app -- Pt. 4. The model and application structure: The trip model -- Implementing the master view controller -- Working with split view controllers and the master view -- Finishing the basic application structure -- Pt. 5. Adding the application content: How's the weather? working with web views -- Displaying events using a page view controller -- Finding your way -- Geocoding -- Finding a location -- Selecting a destination -- Pt. 6. The part of tens: Ten ways to extend the roadtrip app -- Ten ways to be a happy developer.