001 |
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70225 |
009 |
|
|a(OCoLC)70676565
|
009 |
|
|a70676565
|
010 |
1
|
|a012369471X|dNT1795|b(hbk.)
|
010 |
1
|
|a9780123694713|b(hbk.)
|
020 |
|
|aus|b2006023852
|
100 |
|
|a200720s2d2007 y y01 b
|
101 |
0
|
|aeng
|
102 |
|
|ane
|
105 |
|
|aa a 001yy
|
200 |
1
|
|aGame physics engine development|fIan Millington
|
210 |
|
|aAmsterdam|aBoston|cMorgan Kaufmann Publishers|dc2007
|
215 |
1
|
|axxi, 456 p|cill|d25 cm|e+ 1 CD-ROM (4 3/4 in.)
|
225 |
2
|
|aThe Morgan Kaufmann series in interactive 3D technology
|
320 |
|
|aIncludes bibliographical references (p. 445) and index
|
410 |
1
|
|12001 |aThe Morgan Kaufmann series in interactive 3D technology
|
606 |
|
|2lc|aComputer games|xProgramming
|
606 |
|
|2lc|aPhysics|xData processing
|
676 |
|
|a794.8/1526|v22
|
680 |
|
|aQA76.76.C672|bM55 2007
|
700 |
1
|
|aMillington|bIan
|
801 |
0
|
|acw|bBIB|c20080602
|
801 |
0
|
|bDLC
|
801 |
1
|
|acw|bnational library|c20080602
|